|  Verity Sovereign
 Pator Tech School
 Minmatar Republic
 
 233
 
 
       | Posted - 2012.10.06 09:36:00 -
          [1] - Quote 
 
 Alx Warlord wrote:As everyone have notice the Plex price is going up everyday, this means that each day the ISK have lass real life vallue. 
 So stockpile plex instead of ISK... its what I do - My ISK reserves are always low, its all tied up in ships (which generally increase in value with time), or PLEXes
 
 As far as mining/industry vs missioning... the income from missioning is essentially fixed. As ISK inflates, "Income" stays stagnant, and "real income" drops. Meanwhile, inflation causes mineral and ship prices to rise, and a balance will naturally be reached.
 
 Also, we should look at mineral/ice/moon goon sources and sinks. If the total amount of minerals (both raw, and in manufactured form, ie ships) increases, ideally you'd have a proportional increase in total ISK amount. Otherwise, your ISK gains real value just sitting in your wallet doing nothing - no sort of investment is encouraged.
 
 
 Still, the ever increasing supply of ISK is not good (I could make some real world analogy, about how we have been conditioned to just accept that inflation is inevitable, but I'll resist for now).
 
 One thing I've noticed when starting out a new toon - the NPC starter station manufacturing slots are all full - the poor noobs trying to manufacture something for a career agent must wait a long time for a slot to free up (or move to another system.
 
 In general, manufacturing slots in high sec are too cheap (I'd give a special new toon discount) - I say jack up the ISK/hour cost of high sec manufacturing lines. - Perhaps even open them up to the market, and allow people to bid on the use of a maunfacturing slot - I'm pretty sure atm its cheaper to manufacture in a high sec station, than to manufacture from a POS (with all the fuel requirements, etc)
 
 
 2nd: Refining fees - currently if you don't have 6.67 standings with a NPC corp that owns the refinery, they take a cut of the minerals... Less minerals = more isk per mineral = more inflation. I'd simply propose that they don't take a cut of the minerals, rather they take an ISK fee based on the estimated value of the refined material.
 
 Then of course, you could add more sinks like the ability to "hire" NPCs in high sec space.
 
 Also, I'm pretty sure the insurance system pays out far more than it takes in. If CCP can hire a "professional economist" (although I have a low opinion of most people in such professions, and that they can't even control inflation in a game says something...) - they could get an insurance guy to revamp the insurance system, such that the system takes in more money than it pays out.
 There could be different policy types - perhaps one policy only covers your losses if you lose your ship in high sec - no payouts for low sec losses. If you loose many ships, your insurance premiums go up, etc.
 
 An ISK sink that I think could be massive, would be to allow certain LP store items to be bought with just ISK an LP, with no tags.
 - but have the ISK requirements be very high (this would of course, but a ceiling on the tag market)
 Faction guns would be an excellent starting candidate
 
 Also, we have NPC trade convoys already... imagine if you could pay ISK and get NPCs to move your stuff around from station to station - sure you can do it with contracts - but then you've got to put a lot of collateral to make sure they don't just steal the cargo you wanted shipped - and they if you have a high collateral, nobody accepts your contract, because they think you'll just gank them, and take the collateral + your cargo back. - so theres a massive trust issue (though I hear black frog can make it work).
 NPC haulers would be trust worthy, and confidential - there'd be no publicall viewable contracts for people to know when a high value shipment was going out. They'd also take small jobs that most capsuleers won't find worth their time (ie, no, I'm not going to travel 30 jumps with a 500m3 cargo for 1 mill ISK)
 Of course, there'd still be a risk, as players could still intercept the NPC convoys.
 Traders would probably love being able to hire NPC interbus to make moderate sized shipments (lets say up to 3 bestower's worth) to bring goods to markets without actually having to travel there.
 An "interbus service" available to capsuleers might be widely used, allowing players to get reliable supplies of ammon and basic modules away from trade hubs, and if widely used, could be a massive ISK sink.
 -they wouldn't compete with freighters, but would compete with T1 industrials, they wouldn't operate in low sec - or maybe they would, but I assume a lot of cargo would be lost in such operations and people wouldnt risk moving anything of value with NPCs - I suppose they might try T1 ammo shipments thr....
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